{"author_name":"angrywaffle","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"September 14, 2009 4:31 pm","epoch":1252963860,"text":"Hey.. nice flash pressure game!  Is there a whole pressure-genre of games like this out there I&#8217;m unaware of?  I recently just encountered this week &#8220;Pressure Panic&#8221; and it&#8217;s sequel and then I ran into this here.  Anyway, I believe I remember your original (non-flash?) version of this.  Nice that you converted it over.  It works well as a flash game.","spam":"N"}],"epoch":1252903500,"likes":0,"metadata":{"p_key":"72417","p_author":"angrywaffle","p_authorkey":"348","p_urlkey":"108239","p_title":"Xue (and Crushing Pressure, too!) post-LD updates","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD15","p_time":"1252903500","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"348","us_name":"angrywaffle","us_username":"angrywaffle","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I did make some updates to Xue after the compo, which I spun into my &#8220;game of the week&#8221; for this past week.<\/p>\n <p>I&#8217;m not really super pleased with the result (in the end, I think the game still has too much &#8220;oooo&#8230;\u00a0parallax&#8221;\u00a0and not enough &#8220;wow, that was fun!&#8221;), but I also don&#8217;t have a clear direction that I&#8217;d want to push the idea in at this point, so I&#8217;m letting it stand as is for now. Maybe someday when \/ if I get a better sense of exactly what I want people to <em>do<\/em> in those caverns I&#8217;ll spin off a different game based on the entry.<\/p>\n <p>Anyway, heres an updated screenshot (once LD was over, I immediately and shamelessly plugged in some graphics from LostGarden.com):<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/Xue_12092009_172916.png\"><img class=\"size-medium wp-image-10855\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/Xue_12092009_172916-300x300.png\" alt=\"Xue_12092009_172916\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/Xue_12092009_172916-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/Xue_12092009_172916-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/Xue_12092009_172916.png 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>It&#8217;s playable online here: <a href=\"http:\/\/www.thewasabiproject.com\/flash-games\/play\/play-xue\/\">http:\/\/www.thewasabiproject.com\/flash-games\/play\/play-xue\/<\/a><\/p>\n <p>As Kobel suggested in the comments on the entry, I did use a color matrix to tweak the background layers (actually, the original entry did that too, but it only darkened them, so it wasn&#8217;t much of an interesting effect). There are a few different &#8220;atmospheres&#8221; that the game uses for the caves, each of which fiddle with the colors of the background layers in different ways.<\/p>\n <p>Gameplay-wise, I added some fireball spewing monsters, along with items that restore fuel. I also fiddled with the controls for the player&#8217;s ship (and actually I&#8217;m still fiddling with them, even with the game already released online), and adjusted the way the crystals spawn.<\/p>\n <p>The map is also completely enclosed now, so there shouldn&#8217;t be any more invisible walls, and there&#8217;s no longer a way to fly off into space off the top of the map. Technically the map generation got tweaked a bit too, but nothing terribly interesting (the maps start out at half size and get scaled up, which both speeds up the generation a bit and cuts down on some annoying small-scale features).<\/p>\n <p>I&#8217;m always happy to get feedback (though on this one, like I said, I&#8217;m not sure if I&#8217;ll stick my fingers into it again for a while unless a really compelling new direction for it comes up).<\/p>\n <p>I also realized when I was getting ready to write this post that I never posted the updated version of my LD14 entry &#8212; so I hope nobody will mind if I tack it on here!<\/p>\n <p>That entry was Crushing Pressure, and it turned into this little Flash game:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/CrushingPressure_13092009_232123.png\"><img class=\"size-medium wp-image-10858\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/CrushingPressure_13092009_232123-300x300.png\" alt=\"CrushingPressure_13092009_232123\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/CrushingPressure_13092009_232123-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/CrushingPressure_13092009_232123-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/CrushingPressure_13092009_232123.png 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>You can give it a whirl here, if you like: <a href=\"http:\/\/www.thewasabiproject.com\/flash-games\/play\/play-crushing-pressure\/\">http:\/\/www.thewasabiproject.com\/flash-games\/play\/play-crushing-pressure\/<\/a><\/p>\n <p>The original entry for LD14 had the same basic goal (rescue the little people while avoiding the walls), but it didn&#8217;t have any other obstacles to avoid (the updated version adds the DoomCubes and WhizBlades). The released version also added music, and little extras like an honest-to-goodness score counter and some quick transitions between levels. It&#8217;s still a pretty simple game, but there are a few minutes worth of gameplay hiding in there, I think.<\/p>\n <p>Thanks for the feedback everyone left on both the original entries!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14\/\" rel=\"tag\">LD #14 - Advancing Wall of Doom - 2009<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld15\/\" rel=\"tag\">LD #15 - Caverns - 2009<\/a><\/p>","time":"September 13th, 2009 11:45 pm","title":"Xue (and Crushing Pressure, too!) post-LD updates"}