{"author_name":"Doches","cat":"MiniLD","comments":[],"epoch":1253023800,"likes":0,"metadata":{"p_key":"72411","p_author":"Doches","p_authorkey":"562","p_urlkey":"108233","p_title":"Shelter from the Wiki: A Retrospective in Two Parts","p_cat":"MiniLD","p_event":"LD15","p_time":"1253023800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"562","us_name":"Doches","us_username":"doches","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>It&#8217;s been a few weeks (!), but I feel like I&#8217;ve been sitting on this retrospective for so long I may as well post the thing. LD #15 had a fantastic theme, Caverns, and I got a kick out of participating. As usual. <\/p>\n <p><strong><a href=\"http:\/\/www.texasexpat.net\/posts\/shelter-from-the-rain.html\">Shelter From the Rain<\/a><\/strong><\/p>\n <p>Looking back at my past LD and MiniLD entries, I really feel like I&#8217;m improving. My games for LD15 and MiniLD12 just feel more polished, somehow &#8212; a feel which makes me inordinately happy. I did something a little different with Shelter From the Rain; I knew I didn&#8217;t have a very strong gameplay idea, and that my mechanic (running around picking things up) had more holes in it than a ten-gallon coffee strainer. So I got the basic game together, then spent most of my time working on little polish-type features. Things like my (relatively) slick menus, configurable options, and online high scores &#8212; not to mention some, for me, pretty good atmospheric audio. In my previous entries I&#8217;ve always tried to focus on improving my skills in a particular area; this compo was no different.<\/p>\n <p>If I were to go back and re-do Shelter From the Rain, I&#8217;d break it up into a series of &#8216;quests&#8217; &#8212; tasking the player with going out and collecting, say, 10 cans of beans. I&#8217;d also add more hazards to both the above- and below-ground: fallout, soldiers, survivalists. In short, I wish I&#8217;d made the basic game more <em>complex<\/em>. I also feel like the visual style was crazy-disjoint, something I&#8217;d love to improve. &#8220;What are these black geary things?!&#8221; you cried. What, indeed.<\/p>\n <p><strong><a href=\"http:\/\/www.texasexpat.net\/posts\/wikirunner.html\">Wikirunner<\/a><\/strong><\/p>\n <p>Oh man. I&#8217;m so pleased with this one. If I&#8217;d realized it would receive <a href=\"http:\/\/www.indiegames.com\/blog\/2009\/09\/freeware_game_pick_wikirunner.html\">any publicity at all<\/a> (ohmygod, indiegames.com. I feel <em>legit<\/em>) I&#8217;d have spent <em>way<\/em> more time working on it this weekend &#8212; as it is, the game is basically the product of some hasty Saturday morning programming, and a little polishing on Sunday night. It&#8217;s rough, and ugly &#8212; but, I like to think, actually Fun. <\/p>\n <p>This is promising. I&#8217;m working on a post-compo now, to fix some of the glaring usability bugs people have been reporting and clean up the AI a little. Breath, held.<\/p>","time":"September 15th, 2009 9:10 am","title":"Shelter from the Wiki: A Retrospective in Two Parts"}