{"author_name":"Serilyn","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260575760,"likes":0,"metadata":{"p_key":"72264","p_author":"Serilyn","p_authorkey":"1128","p_urlkey":"108086","p_title":"Framework Declaration","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260575760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1128","us_name":"Serilyn","us_username":"serilyn","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I will be entering using C++, Ogre, CEGUI and OgreOggSound if I get around to using sound. I have a framework (well more like a collection of helper classes) based on the needs of my previous LD entries located <a href=\"https:\/\/sites.google.com\/a\/serilyn.com\/ludumdare\/framework\/SerilynFramework.zip?attredirects=0&amp;d=1\">here<\/a> (Just the headers and libs). It requires Ogre, CEGUI and OgreOggSound and is a bit rough and messy right now.<\/p>","time":"December 11th, 2009 6:56 pm","title":"Framework Declaration"}