{"author_name":"Entar","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260577680,"likes":0,"metadata":{"p_key":"72259","p_author":"Entar","p_authorkey":"366","p_urlkey":"108081","p_title":"Here goes\u2026 something?","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260577680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"366","us_name":"Entar","us_username":"entar","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Exploration. I can live with that.<\/p>\n <p>For a while it looked like I might not be able to participate in this iteration of the fabled Ludum Dare competition of old. However! To my own great fortune and, I should think to the good fortune of everyone involved, events have transpired such that free me to contend, even if it&#8217;s in a rather truncated capacity. I will be using such valuable tools as C\/C++, OpenGL, and SDL, as well as a framework that I made to get things rolling, which can be found <a href=\"http:\/\/entar.quakedev.com\/misc-files\/Framework-v1.zip\">here<\/a>.<\/p>\n <p>Good luck, and have fun!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"December 11th, 2009 7:28 pm","title":"Here goes\u2026 something?"}