{"author_name":"laremere","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260578520,"likes":0,"metadata":{"p_key":"72255","p_author":"laremere","p_authorkey":"530","p_urlkey":"108077","p_title":"Well, this is a wreck","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260578520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"530","us_name":"laremere","us_username":"laremere","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Theme turned out to be one of the two I had a theme for (the other being having a game about Fandom of LoZ: Twilight Princess.) \u00a0The general idea is that the player will control a submarine, which explores a shipwreck in hopes of coming out with grand treasure.<\/p>\n <p>I plan on using:<\/p>\n <p>Unity with Javascript &#8211; Um&#8230;.. I&#8217;ll consider this a crash course.<\/p>\n <p>3D studio max &#8211; if these weird graphical errors stop<\/p>\n <p>sfxr &#8211; because nothing else can make sounds quite like it<\/p>\n <p>Photoshop &#8211; if I by chance decide to make some textures<\/p>","time":"December 11th, 2009 7:42 pm","title":"Well, this is a wreck"}