{"author_name":"Arne","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"","time":"December 12, 2009 10:07 am","epoch":1260630420,"text":"Ah, yes, I think I&#8217;ll go for 800*600. Tiles are 80 wide and 40 (39) high. Might put a 200px wide status bar on the right to make a square playfield.. although it wouldn&#8217;t be square because the isometric stuff is not top down.","spam":"N"},{"author_name":"laremere","time":"December 12, 2009 10:09 am","epoch":1260630540,"text":"Very nice, polished, graphics.  Good luck with the gameplay!","spam":"N"},{"author_name":"","time":"December 12, 2009 10:16 am","epoch":1260630960,"text":"great graphics !!!","spam":"N"},{"author_name":"mocker","time":"December 12, 2009 10:18 am","epoch":1260631080,"text":"shiny. Anything you put those in should turn out looking good","spam":"N"},{"author_name":"","time":"December 12, 2009 10:27 am","epoch":1260631620,"text":"Whoa.  I may be wrong, but are you the guy who made all those design documents and concept art for retro remake games?  If you are, I think I&#8217;ve been to your site.","spam":"N"},{"author_name":"","time":"December 12, 2009 10:30 am","epoch":1260631800,"text":"Thanks. I think&#8230; Hydlide had 16px characters but 8px map tiles (MSX version) so the movement was relatively smooth because the characters could move half of their width. My graphics aren&#8217;t made like that, and smothing the movement might make them look like they are gliding (I have no leg animation). I&#8217;m thinking, maybe the enemies only move if the player moves, this might reduce the feeling of enemies warping around, because the player is in control, in a way. Dunno.","spam":"N"},{"author_name":"","time":"December 12, 2009 10:33 am","epoch":1260631980,"text":"Armchair, Yes. I like redesigning old games. This LD entry is a homage to Hydlide:","spam":"N"},{"author_name":"SonnyBone","time":"December 12, 2009 10:34 am","epoch":1260632040,"text":"MAN. This is beautiful stuff. I wish I had this kind of talent.","spam":"N"},{"author_name":"Cosr","time":"December 12, 2009 10:37 am","epoch":1260632220,"text":"Looking good. Based on the art I have high hopes fro your game.","spam":"N"}],"epoch":1260630180,"likes":0,"metadata":{"p_key":"72129","p_author":"Arne","p_authorkey":"1491","p_urlkey":"107951","p_title":"Isometric RPG thing","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260630180","p_likes":"0","p_comments":"11","p_status":"UPD5","us_key":"1491","us_name":"Arne","us_username":"arne","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p><div id=\"attachment_12400\" style=\"width: 160px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ld_iso_gfx_wip3.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ld_iso_gfx_wip3-150x300.jpg\" alt=\"Isometric RPG\" width=\"150\" height=\"300\" class=\"size-medium wp-image-12400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ld_iso_gfx_wip3-150x300.jpg 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ld_iso_gfx_wip3-512x1024.jpg 512w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ld_iso_gfx_wip3.jpg 640w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><p class=\"wp-caption-text\">Isometric RPG<\/p><\/div>So, I spent the whole day on graphics. Not much time left to work on an engine now. I was thinking of doing something like Hydlide where you simply bump into enemies (grid based movement). Your character and some enemies can also be in offensive or defensive mode. Drawing the characters consistently in all angles and stances is a pain.<\/p>\n <p>So what about exploration? I&#8217;m a fan of Zelda 1 where you could basically go pretty much anywhere on the overworld map right from the start. Here I&#8217;d like to do something similar to Dragon Quest 1 where the enemy difficulty partly limits your progression.<\/p>\n <p>I might get the map drawing and scrolling done tomorrow. Perhaps player movement (and buckets). Probably not enemy instances or items.<\/p>\n <p>Mr Magical wand will have to do the transparency mask for me. I haven&#8217;t really ordered the graphics in a sensible order. I don&#8217;t know if the stuff tiles well either.<\/p>\n <p>Now I&#8217;m mighty tired. My slow start aside, I&#8217;ve been drawing all day and got a decent amount of graphics done.<\/p>","time":"December 12th, 2009 10:03 am","title":"Isometric RPG thing"}