{"author_name":"Stoney","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260778620,"likes":0,"metadata":{"p_key":"71767","p_author":"Stoney","p_authorkey":"321","p_urlkey":"107589","p_title":"Colonial Age: Post mortem","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260778620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"321","us_name":"Stoney","us_username":"stoney","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p><em>The Good<\/em><br \/>\n &#8211; This is the first time I&#8217;ve been using OpenGL and SDL for something that is more than just a techdemo and I have to say the transition from plain SDL to SDL + OpenGL went quite smoothly<br \/>\n &#8211; The core gameplay elements made it into the game<br \/>\n &#8211; This is the first time I&#8217;ve been using Lua for scripting in a game. I wanted to use Lua more extensively, but it&#8217;s just a small part now, still I&#8217;m quite pleased with that element and how that went without any problems along the way<br \/>\n &#8211; Graphics and music are mostly how I imagined it, I also made some sounds with SFXR, but those didn&#8217;t make in the final game<br \/>\n &#8211; Basic AI: That&#8217;s really awesome, it was implemented like 30 minutes before deadline and it&#8217;s great that it works<\/p>\n <p><em>The Bad<\/em><br \/>\n &#8211; I almost slept 24 hours of the time (my alarm was not working) and was too tired from staying up so late to get up early<br \/>\n &#8211; There was generelly a lack of time, for example, there were some things to be done for college and I discovered Mass Effect, which was a really bad idea to double-click the Mass Effect icon, it was time-consuming and took a lot of will power to exit the game and get back to coding<br \/>\n &#8211; I almost went with Unity instead of my own framework and the decision took a few hours<br \/>\n &#8211; There were some issues with my camera, that&#8217;s why there aren&#8217;t any deskphotos or foodphotos from me<br \/>\n &#8211; Since I&#8217;ve been using SDL + OpenGL for the first time for a real game that has actually been finished, some parts of my framework are still in its infancy (espacially the texture loader routines), that&#8217;s why there are some problems with washed-out textures and memory leaks<\/p>\n <p>I&#8217;ve uploaded the linux port and there&#8217;s now a gameplay video on <a href=\"http:\/\/www.youtube.com\/watch?v=R4Ju9lQ3nkY\">youtube<\/a>. The timelapse video is coming, don&#8217;t worry.<\/p>\n <p>Now I&#8217;m looking forward to try everyone&#8217;s entries. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"December 14th, 2009 3:17 am","title":"Colonial Age: Post mortem"}