{"author_name":"SmilingCat","cat":"LD #35","comments":[],"epoch":1460856240,"likes":0,"metadata":{"p_key":"7174","p_author":"SmilingCat","p_authorkey":"21630","p_urlkey":"42606","p_title":"A World Takes Shape","p_cat":"LD #35","p_event":"LD35","p_time":"1460856240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21630","us_name":"SmilingCat","us_username":"smilingcat","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Well, halfway through the compo and I think I am back on course from last night&#8217;s missteps.<\/p>\n <p>3 levels of &#8220;Werepenguin&#8217;s Escape&#8221; are through rough drafting.\u00a0 Two are ready for final texturing; one still needs some more testing before it can be considered stable enough to be textured.<\/p>\n <p><img class=\"alignnone size-large wp-image-547014 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/WorldBuilding-550x272.png\" alt=\"WorldBuilding\" width=\"550\" height=\"272\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/WorldBuilding-768x380.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/WorldBuilding-550x272.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Right now, objects can be moved around the level by nudging them.\u00a0 One of my next steps is to give the ability to latch onto and push or pull objects, which will give a substantial improvement to gameplay.<\/p>\n <p>Sounds and music are pretty close on the heels behind that. I also want to add at least two more levels, and fill the game out with a story.\u00a0 At that point I will consider the game submittable.<\/p>\n <p>My stretch goals after that are to add one or two more puzzle mechanics, and add as many more levels as possible before the deadline.<\/p>\n <p>And that is pretty much my plan for the next 23.5 hours.<\/p>","time":"April 16th, 2016 8:24 pm","title":"A World Takes Shape"}