{"author_name":"KungPhoo","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"SonnyBone","time":"December 15, 2009 11:21 am","epoch":1260894060,"text":"You have created the type of game that will get passed around among friends because it&#8217;s that amusing. Yeah, it doesn&#8217;t fit the theme perfectly, but it&#8217;s friggin&#8217; rad&#8230; and that&#8217;s all that matters in the world of gaming.","spam":"N"}],"epoch":1260888900,"likes":0,"metadata":{"p_key":"71723","p_author":"KungPhoo","p_authorkey":"25","p_urlkey":"107545","p_title":"Post Mortem. (There is the cheese)","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260888900","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"25","us_name":"KungPhoo","us_username":"kungphoo","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>OK, here&#8217;s my story of the LD48 compo this year.<\/p>\n <p>First, it was my 2nd LD48 so I quite knew what I could expect. The main restriction for me always is that I have a family that keeps me quite busy at the weekends. But this weekend my wife was invited twice to go out, so my actual time was:<br \/>\n Friday 3am-5am<br \/>\n Saturday: 12am-1pm, 8pm-12pm<br \/>\n Sunday: 8pm-12pm<br \/>\n Sum: 11 hours.<\/p>\n <p>But that&#8217;s fine for me. I&#8217;m bad at polishing things. I&#8217;m quick at prototyping.<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>The idea. Really, I sat there for 2 hours thinking of a game I could do in ~10 hours and I was close to give up. then came the idea with &#8220;explore the fridge&#8221;.<\/li>\n <li>Music, Sound. I&#8217;m bad at anything about sounds. I have no idea how to make music and how to make sfx. So for the sfx I just did some &#8220;chip chip&#8221; and &#8220;squeek&#8221; sounds using my voice. That gave me the idea, that I do have 5 hours left in my MS SongSmith free trial version. I wrote a few lines in the IDE, launched it and just &#8220;sang&#8221; as it came to my mind. It was bad. But it was so bad, that it started to be good, again. I kept the first trial w\/o any improvements. Had I tried to improve it, I think it would have failed horribly<\/li>\n <\/ul>\n <p><strong>What went wrong<\/strong><\/p>\n <ul>\n <li>MS Paint. Really, usually I use CorelDraw for graphics, but I just wanted to do a quick prototype to see if the idea just works at all. I wanted to redraw the gfx with Corel later, but got no time. The gfx suck totally, but at least the game is fully playable.<\/li>\n <li>Sleep. I was so excited on Friday, that I woke up too early. I was dead tired on Saturday and close to be sick on Sunday.<\/li>\n <li>Communication. Really. I was so busy and had just too little time to chat and look what others did, that I have the feeling I missed a good piece of the compo. Might have been because I had so little time, too.<\/li>\n <li>Sleep. I&#8217;m still tired.<\/li>\n <li>Highscores. Next time I should try to find time to implement a simple online high score table. That might add long time fun to the game, since no one cares how much you can score if you can&#8217;t compete with others. Maybe.<\/li>\n <li>Sleep. I slept too little and feel like I can&#8217;t remember what I wanted to do the very second ago<\/li>\n <\/ul>\n <p><strong>Tools I used<\/strong><\/p>\n <ul>\n <li><a href=\"http:\/\/www.glbasic.com\">GLBasic<\/a>. I&#8217;m the author of that language. I hope not to get a pimp hat for that \ud83d\ude09<\/li>\n <li>MS Paint. Next time I&#8217;d better use CorelDraw, because the results are worth it.<\/li>\n <li>AC3D. For the fridge door I used AC3D, which is a very nice modeller for low poly objects.<\/li>\n <li>Audacity. For the wav sfx recording I used Audacity with the &#8220;save selection as wav&#8221; option. Was very quick.<\/li>\n <li>Microsoft Songsmith. Really, they all post YouTube videos about &#8220;Enter Sandman&#8221; with MS Songsmith, and they suck. But if you use it in the way they designed it for, the results are quite funny. Don&#8217;t expect anything serious. It&#8217;s a toy that will produce a joke. I should have saved the file as WAV and convert to MP3, later. That way the Linux version had had music. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>Nettalk. It&#8217;s a slim, free IRC program. I can&#8217;t program w\/o IRC, I&#8217;m afraid of being alone \ud83d\ude09 <\/li>\n <\/ul>\n <p><strong>Final thoughts<\/strong><br \/>\n The game was thought as a joke. I didn&#8217;t like the theme a lot, because all my &#8220;exploration&#8221; ideas were too big to realize in that little time. The feedback so far is overwhelming. Thank you so much. I really thought it&#8217;d fail miserably, thus I chose &#8220;cheese&#8221; in the game&#8217;s name. I&#8217;m happy that it doesn&#8217;t stink in the end.<\/p>","time":"December 15th, 2009 9:55 am","title":"Post Mortem. (There is the cheese)"}