Day One Progress – Super Morph
The first day has gone super well for me, better than I was anticipating. Today (and last night) I accomplished:
- Map generation
- A ton of art
- Enemy spawning
- Enemy projectile patterns
- Character movement
- Friendly projectiles (shooting the enemies)
- Projectile collisions
Whats left to do tomorrow?
- Title screen
- Post-game screen (with statistics)
- Interface art
- Character collisions (hitting rocks, etc.)
- Maybe multiplayer?!?!?!
- Sound, if there’s time
I would really love to add some multiplayer features to my game but since I know almost nothing about using WebSockets in C#, I don’t know how that will turn out. After a few hiccups in the beginning my engine (github.com/neon2d/neon2d) seems to be working really well and it’s made the development process super quick/easy. And last but not least, a gif, because everyone loves gifs: http://g.recordit.co/hnAWSAb2v9.gif