Day One Progress – Super Morph

The first day has gone super well for me, better than I was anticipating. Today (and last night) I accomplished:

  • Map generation
  • A ton of art
  • Enemy spawning
  • Enemy projectile patterns
  • Character movement
  • Friendly projectiles (shooting the enemies)
  • Projectile collisions

Whats left to do tomorrow?

  • Title screen
  • Post-game screen (with statistics)
  • Interface art
  • Character collisions (hitting rocks, etc.)
  • Maybe multiplayer?!?!?!
  • Sound, if there’s time

I would really love to add some multiplayer features to my game but since I know almost nothing about using WebSockets in C#, I don’t know how that will turn out. After a few hiccups in the beginning my engine (github.com/neon2d/neon2d) seems to be working really well and it’s made the development process super quick/easy. And last but not least, a gif, because everyone loves gifs: http://g.recordit.co/hnAWSAb2v9.gif