{"author_name":"Stoney","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272065940,"likes":0,"metadata":{"p_key":"71396","p_author":"Stoney","p_authorkey":"321","p_urlkey":"107217","p_title":"My basecode for LD #17","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272065940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"321","us_name":"Stoney","us_username":"stoney","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>So, here is my basecode: <a href=\"http:\/\/www.freeze-dev.de\/files\/LD17_Basecode.zip\">Click<\/a> (about 4 MB, including DLLs for Win32)<\/p>\n <p>My plan is to implement the game mechanics with the Thorium scripting language and then build the rest of game around that core in FreePascal. So much for the plan, let&#8217;s see how it will go. Only about 20 minutes until the theme is going to be announced.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/basecode\/\" rel=\"tag\">basecode<\/a><\/p>","time":"April 23rd, 2010 6:39 pm","title":"My basecode for LD #17"}