{"author_name":"Jonathan Whiting","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272086460,"likes":0,"metadata":{"p_key":"71279","p_author":"Jonathan Whiting","p_authorkey":"527","p_urlkey":"107100","p_title":"The Lonely Sea and The Sky","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272086460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"527","us_name":"Jonathan Whiting","us_username":"mrpiglet","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Woke up earlier than intended this morning (5:30am rather than 7:00am), probably due to excitement x).  This might mean things are going to be a bit harder later on today, but, hey, it also means I&#8217;ve got an hour and a half headstart.<\/p>\n <p><img src=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/justwokenup.jpg\" alt=\"Early morning bed sheet Toga.\" \/><\/p>\n <p>The theme is Islands, this makes me happy, I had an idea what I wanted to do for islands.<\/p>\n <p>I&#8217;m a good couple of hours into development now.  The first hour was mostly spent getting getting a rough visual look sorted out, and then splitting it up into useful sprites.<\/p>\n <p><img src=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/mockup01.png\" alt=\"Mockup\" \/><\/p>\n <p>Then I got myself some breakfast (leftover sausage sandwhich and a mug of green tea).<\/p>\n <p><img src=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/food01.jpg\" alt=\"Breakfast!\" \/><\/p>\n <p>Since then I&#8217;ve been getting cracking on the actual source code, putting in some tile based functionality, and code to make those tiles render prettily.  It currently looks like this:<\/p>\n <p><img src=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/screenshot01.png\" alt=\"Screenshot\" \/><\/p>\n <p>In my into post I mentioned I&#8217;d be trying to post lots of builds along the way to really show the evolution of the game, so in that spirit, here&#8217;s build no 1 (you need flash) <a href=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/build01.swf\"> http:\/\/jwhiting.nfshost.com\/ld\/17\/build01.swf <\/a><\/p>\n <p>You can click around to toggle between land and sea.  This isn&#8217;t how the gameplay will work, it&#8217;s just my game&#8217;s going to be a bit level design centric, and as such I&#8217;m going to be putting in in-engine level design tools as I go.<\/p>\n <p>So yeah, feels like a lot of time burnt already, but on the other hand, I guess I&#8217;ve done quite a bit too <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 24th, 2010 12:21 am","title":"The Lonely Sea and The Sky"}