{"author_name":"Tenoch","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"ickylevel","time":"April 24, 2010 3:25 am","epoch":1272097500,"text":"Very dangerous indeed. Maybe we should split the awards in two categories.","spam":"N"}],"epoch":1272097200,"likes":0,"metadata":{"p_key":"71235","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"107056","p_title":"Yawn of Misericord","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272097200","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>OK, ten hours have past already, but I just woke up. Breakfast at 13:00, no problem. Have kindof an idea for the islands, but not really sure yet where it&#8217;s going.<\/p>\n <p>Also, it looks like I&#8217;m going down a very dangerous road, of trying 3D stuff. First time, yay. I&#8217;ve been playing a bit with my setup before, going through the Redbook, but never actually applied to a game. We&#8217;ll see&#8230;<\/p>\n <p>Of course, since 3D is so hard to make look good (how the hell did they do Gears of Wars out of triangles, I&#8217;ll never understand), I&#8217;m going for a very minimalistic &#8220;retro&#8221; style, with flat shaded polys (no textures, except maybe for some UI elements)<\/p>\n <p>Also I find the title &#8220;Islands of Misericord&#8221; to have quite a sound to it, although I&#8217;m not even sure it means what I want in English, and also I have absolutely no gameplay or background idea as of now.<\/p>\n <p>Bah, all in good times.<\/p>\n <div id=\"attachment_17172\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot.png\"><img class=\"size-large wp-image-17172\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-550x358.png\" alt=\"Yay, greenish heightfield!\" width=\"550\" height=\"358\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-300x195.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-550x358.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot.png 808w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Yay, greenish heightfield!<\/p><\/div>\n <p>Also, for the curious, I&#8217;m using my own lib <a href=\"https:\/\/launchpad.net\/evol2d\">ev\u00f6L<\/a>, more or less a SDL wrapper, along with LuaGL, which despite being quite the suck on some points, is pretty cool.<\/p>\n <p>Also, I&#8217;m planning on making the main input device a gamepad (with of course equivalents on the keyboard), because I have one, and it&#8217;s cool.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 24th, 2010 3:20 am","title":"Yawn of Misericord"}