Pincer 1st screenshot

The project is codenamed “Pincer.” Short snappy codenames are always useful, much better than “the game” or “src” or “Lousy Off-the-Cuff Title.”

pincer_1

The blue square is the player. The grey one is the “dock” he came in on. The red is beach, and the green is grass. These colors are quite arbitrary palette picks, I didn’t align the way they were generated with the tiles using them. I ran into my first difficult bug getting the player to move – because I was doing a translation of linear to 2D coordinates on the map with the y value instead of the x, so he was actually spawning outside the map. Foolishly, I didn’t take a close look at this information before tearing into the collision code.

For dinner I went out to Jeffery’s, a diner just down the road from home, and had a burger, coffee, and coleslaw. Then I saw Goonies. Great ensemble movie, there are few films that feel so rowdy. It got me thinking about my coincidental choice of pirates in the theme too. I can include more in the way of traps – building them, setting bait with gold, etc. I might go that way instead of total destruction. We’ll see.

My sleep schedule happened to be screwed up coming into the start of LD, by the way – I woke up a few minutes after it started. So I’ll probably keep going until dawn breaks or something. I want to have at least a little gameplay before I go to sleep – some pickups and destructables, I guess.