{"author_name":"XMunkki","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272107880,"likes":0,"metadata":{"p_key":"71188","p_author":"XMunkki","p_authorkey":"117","p_urlkey":"107009","p_title":"Got an idea","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272107880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"117","us_name":"XMunkki","us_username":"xmunkki","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Got an idea, finally.. Been dabbling with F# and SlimDX in the mean time. I ported the simple SlimDX triangle example from C# to F#. Shortly thereafter I decided to ditch SlimDX completely; 3D just takes too much time to make properly. So I&#8217;m now working with F# and WinForms and normal .NET 3.5 runtime should be enough in the end. It will be interesting to see how well the game runs as I&#8217;m planning on doing some fluid dynamics and stuff.. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld17\/\" rel=\"tag\">LD17<\/a><\/p>","time":"April 24th, 2010 6:18 am","title":"Got an idea"}