{"author_name":"triplefox","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272114420,"likes":0,"metadata":{"p_key":"71156","p_author":"triplefox","p_authorkey":"391","p_urlkey":"106977","p_title":"Pincer \u2013 Interrupted","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272114420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>This is a &#8220;non-report&#8221; that I&#8217;m doing just because it&#8217;s becoming a habit to blog what I&#8217;m doing constantly. I took the last half hour or so to fix up some tutorialization issues in Deep Sea Descent pointed out by the kind people at Flash Game License &#8211; I just happened to catch the message minutes after it was sent. Nice, simple changes, and I think they made a big difference. So &#8211; if nothing else comes up on their end &#8211; they&#8217;ll have it approved for bids in a few hours, by the time I go to sleep. That would be nice <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>As far as Pincer goes, I guess I&#8217;ll try for limited ammo, a HUD, walls, and explosives by the time I go to bed. Still have more features I want to get to though &#8211; pirate AI and player death, gold, maybe some crates to push around&#8230;.I&#8217;m approaching this game as &#8220;throw features at the wall and see which ones stick.&#8221; I can only do a few more before starting the polishing process though.<\/p>","time":"April 24th, 2010 8:07 am","title":"Pincer \u2013 Interrupted"}