{"author_name":"LoneStranger","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272125040,"likes":0,"metadata":{"p_key":"71101","p_author":"LoneStranger","p_authorkey":"203","p_urlkey":"106922","p_title":"LoneStranger\u2019s Island initial update","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272125040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"203","us_name":"LoneStranger","us_username":"lonestranger","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I should have done an update last night, but I didn&#8217;t really have much to say.\u00a0 I don&#8217;t really have much more to say now, but I wanted to post something before it got too late.<\/p>\n <p>Islands is the theme, and it&#8217;s not too bad.\u00a0 I could have restarted last compo&#8217;s game, Exploration, since my idea for that was island based, but I decided to go in a different direction. My entry for Islands is going to be a puzzle game where you walk around different islands in order to get to the goal, avoiding traps and other dangers. Here&#8217;s a screenshot.<\/p>\n <div id=\"attachment_17682\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/20100424_10550315.png\"><img class=\"size-large wp-image-17682\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/20100424_10550315-550x412.png\" alt=\"First screenshot. Simple tiles, simple graphics.\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/20100424_10550315-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/20100424_10550315-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/20100424_10550315.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">First screenshot. Simple tiles, simple graphics.<\/p><\/div>\n <p>Basically I just used Photoshop to create simple tiles.\u00a0 I have some art sketched out, but it needs to be scanned and colorized. I&#8217;ll do that later, but for now I need to work on the actual gameplay.\u00a0 So far, the smily can move around and the tiles each have bounds that will stop the player, but that&#8217;s it.\u00a0 I also recorded a little bit of sound effects, but those haven&#8217;t been moved over from the Mac yet, and either way, there aren&#8217;t many game actions to tie them to yet.<\/p>\n <p>Next up is to work on the movement. Right now, it&#8217;s dependant on KeyDown presses, which are limited by keyboard delay. I&#8217;m going to implement KeyDown\/KeyReleased pairs to change this.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48_17\/\" rel=\"tag\">ld48_17<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 24th, 2010 11:04 am","title":"LoneStranger\u2019s Island initial update"}