{"author_name":"jovoc","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"Jpfed","time":"April 24, 2010 8:14 pm","epoch":1272158040,"text":"Overkill though it may be, it looks really cool!","spam":"N"}],"epoch":1272157920,"likes":0,"metadata":{"p_key":"70976","p_author":"jovoc","p_authorkey":"34","p_urlkey":"106797","p_title":"Sweet Blocky Blocky Pixels","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272157920","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Ok so as usual i spent way too much time tweaking how this draws and not actually making characters. My player is still an axis, and he can walk on water. Blah.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/screeny3.png\"><img class=\"alignnone size-full wp-image-18244\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/screeny3.png\" alt=\"screeny3\" width=\"512\" height=\"237\" \/><\/a><\/p>\n <p>Ironically, I spent a while getting the &#8220;pixelated&#8221; edges to blend smoothly but not blur out to mush. And to top it all off, this is still tmp art. Why did I draw a tmp plant?? why?? I&#8217;d really like to get depth map shadows in here, but I don&#8217;t think there&#8217;s time for that, at least if I want to have any gameplay.<\/p>\n <p>But I&#8217;m pretty happy with the drawing, it&#8217;s using 4x FSAA and 4x oversampled textures to get crisp yet blocky 16&#215;16 tiles, epic overkill of graphic hardware. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 24th, 2010 8:12 pm","title":"Sweet Blocky Blocky Pixels"}