Day 2: Night, Light, and Pirates

Finally got pirates done! all the mechanics for night are in place, now i just need to make it switch from day to night. Have a screeny of the three things in the title!

LD17_seven

So, some more info. There are 2 types of pirates, the orange ones, and the red ones. The orange pirates throw daggers at you when they’re right beside you, and the red ones throw bombs every now and again which destroy blocks. They both have a fancy AI for getting around the rugged terrain. Night time is a little laggy with all the dark tiles, but as you progress and get more light tiles it should get better.

So, all i have left now is:

  • Day+Night timer and transitions
  • actually getting hurt by pirates
  • making pirates come out of the pirate cave at night
  • making the inside of the pirate cave
  • having you die when you fall out of the screen
  • Having a consequence for dying
  • Having a way to win

It seems like a lot, but most of it is small stuff. i should be finished most of it tonight then have time tomorrow for music and stuff.

also.

ld17_eight

Pirate cave sealed at day, Pirate cave open at night

so yeah!

Comments

Almost
25. Apr 2010 路 01:27 UTC
It looks very cool.
SonnyBone
25. Apr 2010 路 01:37 UTC
I agree with Almost.

AGAIN.
AClockWorkLemon
25. Apr 2010 路 01:38 UTC
Out of all the entries I have seen in the making, this would have to be the one i am looking forward to the most! CANNOT WAIT! 馃槢
Praetor57
25. Apr 2010 路 01:44 UTC
That looks awesome! Keep it up!