{"author_name":"Sparky","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272179220,"likes":0,"metadata":{"p_key":"70921","p_author":"Sparky","p_authorkey":"759","p_urlkey":"106742","p_title":"Bedtime","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272179220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Pipe rendering is now in, though I realize it will be pretty crazy to animate this due to the number of different permutations (4x number of frames for straight sections isn&#8217;t bad, but add that to 8x number of frames for corners and it gets scary). Perhaps rendering the worm as a series of overlapping segments would have been a more reasonable way to go <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/i40.tinypic.com\/1zh0jye.png\" alt=\"\" width=\"510\" height=\"542\" \/><\/p>","time":"April 25th, 2010 2:07 am","title":"Bedtime"}