{"author_name":"CJKinni","cat":"LD #35","comments":[],"epoch":1460871960,"likes":0,"metadata":{"p_key":"7090","p_author":"CJKinni","p_authorkey":"64668","p_urlkey":"42524","p_title":"CYOA\/Interactive Fiction Game \u2013 Day 1 Done","p_cat":"LD #35","p_event":"LD35","p_time":"1460871960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"64668","us_name":"CJKinni","us_username":"cjkinni","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I decided to try and build my game in a custom HTML based Choose Your Own Adventure style engine. \u00a0There is some stat tracking, but for the most part it&#8217;s just clicking on links to advance the story. \u00a0Everything&#8217;s on one page, so your experience is captured at the end of the game.<\/p>\n <p>It&#8217;s been a rough day, mainly because I&#8217;m having trouble structuring the story. \u00a0When I read the theme, I realized I could use it as a metaphor for personal change and actually turn it into a non-fiction game. \u00a0I was recently reading something on Emily Short&#8217;s blog about non fiction interactive fiction, so I&#8217;m excited to add my take on the genre.<\/p>\n <p>I&#8217;ve been struggling with the structure and level of mechanics. The game focuses on my experience with a somewhat traumatic experience, and the depression that followed. \u00a0I was originally going to embed\u00a0a fairly in depth clicker\/incremental game, and had a prototype running. \u00a0I decided against that, as I found I couldn&#8217;t make it feel like a minigame. \u00a0Instead, I&#8217;ve switched to a more traditional structure, with choices branching then knotting. \u00a0I&#8217;m tracking a few integer variables that allow me to have some slightly more complex results, but for the most part, it&#8217;s a very linear experience. \u00a0I&#8217;m somewhat disappointed I couldn&#8217;t find a way to make the outcomes more dynamic, but it&#8217;s difficult to even get branching into a non-fiction IF piece.<\/p>\n <p>As for length, it&#8217;s currently about 1,200 words per play through. \u00a0It doesn&#8217;t really reward additional play through at the moment.<\/p>\n <p>Tomorrow, I&#8217;ll probably get the word count to around 2,500 and have a *slightly* more rewarding experience for people looking to replay the game.<\/p>","time":"April 17th, 2016 12:46 am","title":"CYOA\/Interactive Fiction Game \u2013 Day 1 Done"}