{"author_name":"Arne","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"","time":"April 25, 2010 6:21 pm","epoch":1272237660,"text":"Your creative process is really inspiring, looking forward to a playable version of this.","spam":"N"},{"author_name":"","time":"April 25, 2010 6:42 pm","epoch":1272238920,"text":"I just realized that the reflection of the islands in the water would probably be darker than the sea blue (a blue which is partly a reflection of the bright sky). Oh well.","spam":"N"},{"author_name":"geti","time":"April 25, 2010 11:16 pm","epoch":1272255360,"text":";-;<br \/>\n sucks that you didn&#8217;t finish, i want a playable version. That shot looks very nice.","spam":"N"},{"author_name":"","time":"April 26, 2010 12:46 am","epoch":1272260760,"text":"Aw, poor slave octopus laborers. The wrench guy looks moderately pleased with his situation non the less though. Maybe he has a secret passion for oversized artillery? Being an action\/arcade-inclined guy, I&#8217;d rather like to see the shooter mode prototyped to a playable state. Would it be realtime and directly controlled, or more like an artillery\/tank game where you take turns and aim etc?","spam":"N"},{"author_name":"Tyler","time":"April 26, 2010 12:46 am","epoch":1272260760,"text":"Awesome. It seems a little out of scope for the challenge, but certainly a playable game. Looking forward to it.","spam":"N"},{"author_name":"","time":"April 26, 2010 2:50 am","epoch":1272268200,"text":"I wasn&#8217;t very active the first day. If I have had those 10+ hours I wasted, I might have had something playable. The game mechanics are quite simple. I don&#8217;t have to code AI, tricky physics, or optimization requiring thingamajibs. However, there was still a lot to do, since I wrote the code from scratch in BlitzMax. I could&#8217;ve saved a lot of time if I had used my own GUI includes.","spam":"N"},{"author_name":"geti","time":"April 26, 2010 3:31 am","epoch":1272270660,"text":"Wow, it looks like your usual amount of thought went into this. Should be awesome, hopefully I can get it to compile if your laptop is still being slow \ud83d\ude1b","spam":"N"},{"author_name":"","time":"April 26, 2010 6:39 am","epoch":1272281940,"text":"It&#8217;s not compiling that is slow. BlitzMax compiles most of my programs in under 5 seconds. However, I don&#8217;t have a network (or dropbox), so I have to transfer files on an USB key, compile, zip up, and it&#8217;s a bit of a hassle when the deadline is tight.","spam":"N"},{"author_name":"geti","time":"May 2, 2010 3:20 am","epoch":1272788400,"text":"<img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> no progress?","spam":"N"},{"author_name":"","time":"May 7, 2010 12:38 pm","epoch":1273253880,"text":"I made some progress actually. Got the enemy waves for the 5 isles working, enemies come and can be shot down by different weapons which are bought\/built at the secret base. Explosions and water splashes are in.","spam":"N"},{"author_name":"geti","time":"May 8, 2010 1:57 am","epoch":1273301820,"text":"Well, I&#8217;m glad something has been done, it&#8217;d be a shame to waste this. Some sort of playable demo would be lovely \ud83d\ude09","spam":"N"},{"author_name":"madk","time":"May 8, 2010 5:48 pm","epoch":1273358880,"text":"Ah! A fellow BlitzMax coder! I commend thee.","spam":"N"}],"epoch":1272236460,"likes":1,"metadata":{"p_key":"70743","p_author":"Arne","p_authorkey":"1491","p_urlkey":"106564","p_title":"Still a work in progress","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272236460","p_likes":"1","p_comments":"12","p_status":"UPD5","us_key":"1491","us_name":"Arne","us_username":"arne","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p><div id=\"attachment_19245\" style=\"width: 310px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/refit_towel.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/refit_towel-300x167.jpg\" alt=\"Leviathan is being refitted in the secret hideout\" width=\"300\" height=\"167\" class=\"size-medium wp-image-19245\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/refit_towel-300x167.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/refit_towel-550x307.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Leviathan is being refitted in the secret hideout<\/p><\/div><br \/>\n So, It doesn&#8217;t look like I&#8217;ll be able to finish on time. I&#8217;m not really sure how close I am to finishing. A lot of the mechanics and data structures are working, but it&#8217;s the little stuff which is the most time consuming, like bugs, adjusting values, chopping up graphics, etc.<\/p>\n <p>Seen here is the refit hideout, which is pretty much functional. What&#8217;s left is&#8230; connecting this game mode to the half finished shooter game mode. While I don&#8217;t have any enemies yet, they already have some data structures in place.<\/p>\n <p>Anyways, tomorrow is a busy day, so I won&#8217;t be doing anymore work tonight. Goodnight folks.<\/p>","time":"April 25th, 2010 6:01 pm","title":"Still a work in progress"}