Re: Planetfall….Again!

Hey all, the windows binaries seem to be…fixed. DLL’s being a nightmare, but running now…. I hope. I’ve also uploaded the Linux port – it assumes libglut will be on your system, if its not please ‘sudo apt-get install libglut3’ or whatever your prefered method of packet management is.

All files are available in the “Windows” zip on the page. Just run *.exe for win and *.sh for linux :)

Enjoy!

Oh and the story scrolls SUPER fast on linux machines, sorry about that. Not a “show-stopper” by any means so I guess I’m not allowed to fix it.

Grieve

Comments

sf17k
27. Apr 2010 · 03:26 UTC
It flickers because it’s refreshing the screen in the middle of drawing, because it’s single buffered. Use double buffering and flip buffers at the end of each drawing pass, that should eliminate flicker.
27. Apr 2010 · 13:13 UTC
The way I see it, if the bug is not present in your main platform entry, then it’s part of the port and since porting is allowed after the end I see no reason not to fix it.