{"author_name":"milsom","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282206840,"likes":0,"metadata":{"p_key":"70287","p_author":"milsom","p_authorkey":"2360","p_urlkey":"106107","p_title":"Time for Dare","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282206840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2360","us_name":"milsom","us_username":"milsom","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>This will be fun.<\/p>\n <p>Lets see how it goes. Some good themes in the list, as well as alot of bad ones.<\/p>\n <p>Im unsure on development yet, depending on the game i will either choose C++ with DirectX if need shaders or use SFML for development speed, or Use UnityGameEngine with C# scripts<\/p>\n <p>Milsom<\/p>","time":"August 19th, 2010 3:34 am","title":"Time for Dare"}