{"author_name":"Grieve","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 19, 2010 9:19 am","epoch":1282227540,"text":"Wow ZERO BUTTONS?!  I&#8217;m impressed.  That will be a huge challenge.  And totally cool.  Are you going to make it controllable with a waggle of the mouse?  Or the microphone?  Or&#8230;?  Best of luck, your entry will surely be uniquely original.","spam":"N"}],"epoch":1282214400,"likes":0,"metadata":{"p_key":"70282","p_author":"Grieve","p_authorkey":"505049","p_urlkey":"106102","p_title":"o\/ One more for the slaughter, boss","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282214400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"505049","us_name":"Grieve","us_username":"Grieve","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;m in.<\/p>\n <p>Going to be using some of the basic end of my code from before\/during\/after the last LD &lt;<a href=\"http:\/\/thegrieve.co.uk\/bones.zip\">here<\/a>&gt;. I hack on this daily so I&#8217;ll get some public access repo up for it asap.<\/p>\n <p>Everything will be in C++ with SDL\/OpenGL on Windows. I&#8217;m currently putting Netbeans 6.9.1 through its paces as my prefered IDE. I generally code on Windows with the goal of it being compilable on Linux, so I intend to have builds for both available.<\/p>\n <p>I&#8217;m setting myself two extra optional goals for this LD as well&#8230;.<\/p>\n <p>1) to comply with <a href=\"http:\/\/experimentalgameplay.com\/blog\/2010\/08\/there-will-be-zero-buttons-in-august\/\">Experimental Gameplays August theme <\/a><\/p>\n <p>2) to be portable and playable on WebOS during development<\/p>\n <p>&#8230; if either of these get in the way (likely the &#8216;during development&#8217; part of #2) then they will be turfed for the far more important goal of having something at +48h.<\/p>\n <p>Best of luck all.<\/p>\n <p>Grieve<\/p>","time":"August 19th, 2010 5:40 am","title":"o\/ One more for the slaughter, boss"}