{"author_name":"nathany","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 19, 2010 11:06 pm","epoch":1282277160,"text":"I&#8217;d never heard of CoffeeScript before, and followed the link.  Quite an interesting read&#8230; I like ecmascript so it really caught my attention.","spam":"N"},{"author_name":"","time":"August 20, 2010 2:04 am","epoch":1282287840,"text":"cool! another js entry <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"August 20, 2010 6:55 am","epoch":1282305300,"text":"I&#8217;m looking forward to seeing what you come up with and learning from your code, good luck!","spam":"N"},{"author_name":"nathany","time":"August 20, 2010 8:07 am","epoch":1282309620,"text":"Thanks for the links. I&#8217;ve been meaning to learn CoffeeScript, so this is a good &#8220;excuse&#8221; to try it out. Being a source to source compiler, my main concern is that it may be a bit more difficult to debug.","spam":"N"},{"author_name":"","time":"August 20, 2010 9:58 am","epoch":1282316280,"text":"What a coincidence \u2013 I was working on a games framework using CoffeeScript and canvas. But it is nowhere near usable yet, so I shall use Flixel for my entry.","spam":"N"},{"author_name":"","time":"August 20, 2010 10:01 am","epoch":1282316460,"text":"By the way, you shouldn\u2019t have much trouble debugging CoffeeScript. The relationship between your CoffeeScript code and the compiled JS is always fairly obvious.","spam":"N"},{"author_name":"nathany","time":"August 20, 2010 3:05 pm","epoch":1282334700,"text":"A Flixel-like game framework for Canvas\/CoffeeScript would be immensely awesome, \/me thinks.","spam":"N"},{"author_name":"nathany","time":"August 20, 2010 6:43 pm","epoch":1282347780,"text":"@Dan, no kidding CoffeeScript is a bit buggy, it fails to compile underscore.coffee in examples\/, though I think that may be underscore.coffee specifically, and not the compiler itself.","spam":"N"}],"epoch":1282275120,"likes":1,"metadata":{"p_key":"70236","p_author":"nathany","p_authorkey":"508621","p_urlkey":"106056","p_title":"Planning to learn Canvas","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282275120","p_likes":"1","p_comments":"8","p_status":"UPD5","us_key":"508621","us_name":"nathany","us_username":"nathany","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Another introduction&#8230;<\/p>\n <p>This will be my <strong><em>first time participating<\/em> <\/strong>in Ludum Dare, not sure if it&#8217;ll be compo or jam, depending on how things are coming along on Sunday. While I&#8217;ve been slowly learning OpenGL (<em>SuperBible, 5ed FTW<\/em>) and Scala with the intentions of playing with LWJGL, in the interest of time, I&#8217;m planning to make a web game.<\/p>\n <p>So I&#8217;ll be learning <a href=\"http:\/\/www.canvasdemos.com\/type\/tutorials\/\">Canvas<\/a> and trying out <a href=\"http:\/\/jashkenas.github.com\/coffee-script\/\">CoffeeScript<\/a>. I may use a few libraries, possibly <a href=\"http:\/\/jquery.com\/\">jQuery<\/a> (it&#8217;s a staple, though not as useful for Canvas), <a href=\"http:\/\/www.schillmania.com\/projects\/soundmanager2\/\">SoundManager<\/a>, and I believe there is a JavaScript incarnation of Box2D. This is just for fun, so I&#8217;ll open source my code and host it on <a href=\"http:\/\/github.com\/nathany\">GitHub<\/a>. The actual &#8220;executable&#8221; I may try hosting on <a href=\"http:\/\/aws.amazon.com\/s3\/\">Amazon S3<\/a> in case you guys hit it hard.<\/p>\n <p>Can&#8217;t wait to find out the theme! I voted for <strong><em>Cheating Death, Cloning, Isolation, and Skyscrapers.<\/em><\/strong> I think isolation would be challenging, and cheating death may have interesting results. The other two I picked only because game ideas popped into my head for them.<\/p>\n <p>Edit: I changed my vote to include\u00a0<strong>+1 Double Rainbow Zombies<\/strong> as well. Thought of a slightly amusing idea for a puzzle game.<\/p>\n <p>This will definitely be a learning experience. Good luck everyone!<\/p>","time":"August 19th, 2010 10:32 pm","title":"Planning to learn Canvas"}