{"author_name":"hcs","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 3:34 am","epoch":1282293240,"text":"garbage attack!","spam":"N"}],"epoch":1282293060,"likes":0,"metadata":{"p_key":"70221","p_author":"hcs","p_authorkey":"2520","p_urlkey":"106041","p_title":"Statement of Intense","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282293060","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2520","us_name":"hcs","us_username":"hcs","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hi, this is my first LD, and really my first game compo since the Minigame compo in 2003 (where I submitted the only 1k NES game).\u00a0 I enjoy programming contests and I&#8217;m trying to get better at making games, so I&#8217;m really looking forward to it!<\/p>\n <p>I&#8217;ll be using MTASC and swfmill (and likely Inkscape and Gimp) to work in Flash, maintaining swf v7 compatibility.\u00a0 This due at least somewhat to the idealistic desire to have the game work in gnash.\u00a0 I&#8217;ve been working on a few games in this environment for about a month, so it&#8217;s at the top of my mind.<\/p>\n <p>I hope to enjoy playing y&#8217;all&#8217;s games!<\/p>","time":"August 20th, 2010 3:31 am","title":"Statement of Intense"}