{"author_name":"mklee","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282326540,"likes":0,"metadata":{"p_key":"70169","p_author":"mklee","p_authorkey":"781","p_urlkey":"105989","p_title":"Back for more punishment","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282326540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"781","us_name":"mklee","us_username":"mklee","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Oh Ludum Dare, just when I think I&#8217;m done you pull me back in.<\/p>\n <p>Tools I&#8217;ll be using this time include:<br \/>\n * The <a href=\"http:\/\/flashpunk.net\/\">Flashpunk<\/a> engine courtesy of ChevyRay<br \/>\n * To help build maps I&#8217;ll be using <a href=\"http:\/\/ogmoeditor.com\/\">Ogmo<\/a><br \/>\n * To add some sound to the project I&#8217;ll be using the dual tools of Sfxr and Audacity<br \/>\n * And FlashDevelop is the IDE<\/p>\n <p>Good luck to everyone this time! And here&#8217;s hoping for a really awesome theme (that isn&#8217;t double rainbows).<\/p>","time":"August 20th, 2010 12:49 pm","title":"Back for more punishment"}