{"author_name":"ChainedLupine","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 3:49 pm","epoch":1282337340,"text":"Awesome!","spam":"N"}],"epoch":1282332900,"likes":0,"metadata":{"p_key":"70144","p_author":"ChainedLupine","p_authorkey":"1746","p_urlkey":"105964","p_title":"FlavorC64 is done","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282332900","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1746","us_name":"ChainedLupine","us_username":"chainedlupine","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><a href=\"http:\/\/www.gapingwolf.com\/LudumDare\/FlavorC64\/FlavorC64Test\/\"><img class=\"aligncenter size-full wp-image-22924\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/FlavorC64-screenshot.png\" alt=\"FlavorC64 Screenshot\" width=\"400\" height=\"251\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/FlavorC64-screenshot-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/FlavorC64-screenshot.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <p>FlavorC64 is done.\u00a0 Clicky the above screenshot in order to try it out.<\/p>\n <p>What is it?\u00a0 It&#8217;s a short bit of code I wrote to make C64-like visual displays in Actionscript 3.\u00a0 It is not an emulator!<\/p>\n <p><a href=\"http:\/\/www.gapingwolf.com\/LudumDare\/FlavorC64\/FlavorC64-ChainedLupine.zip\">Here is the library itself. <\/a><\/p>\n <p><a href=\"http:\/\/www.gapingwolf.com\/LudumDare\/FlavorC64\/FlavorC64Test-ChainedLupine.zip\">And this is the source to the above FlavorC64 test app.<\/a><\/p>\n <p><a href=\"http:\/\/www.gapingwolf.com\/LudumDare\/ChainedLupine-AdamAtomic-flixel-2.35-stable_rev6.patch\">And finally, this is the required patch for Flixel which is necessary to make this work.<\/a><\/p>\n <p><a href=\"http:\/\/www.gapingwolf.com\/LudumDare\/ChainedLupine-AdamAtomic-flixel-2.35-stable_rev5.patch\">Note:\u00a0 Apply this rev5 patch first.<\/a><\/p>\n <p>It&#8217;s all very ugly and undocumented code, of course.<\/p>\n <p>PS: Big thanks to Nossat, who provided the disk loading sound.\u00a0 It&#8217;s not a real 1451 drive, but an Amiga 3000 floppy drive that I munged a bit to try to sound similar.<\/p>","time":"August 20th, 2010 2:35 pm","title":"FlavorC64 is done"}