{"author_name":"samel","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282344720,"likes":0,"metadata":{"p_key":"70098","p_author":"samel","p_authorkey":"1130","p_urlkey":"105918","p_title":"Jumping in late","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282344720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1130","us_name":"samel","us_username":"samel","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hi all,<br \/>\n i think i&#8217;m in, not shure if i&#8217;ll enought time to see the light at the end of the tunnel. Anyway past ludum dare where a lot of fun hope this will be the same.<\/p>\n <p>I&#8217;ve coded some shi**y lib which together form a shi**y framework the last 4 days, so here it is: http:\/\/code.google.com\/p\/ludumdareengine\/<br \/>\n Use it at your own risk! Do not try it at home! You may experience some serious injury if you look too close at the soruce 8)<br \/>\n It&#8217;s written in C using GLUT and OPENGL. It runs on macos [latest verion] and linux [slackware ~10] and i think there will be no problem porting it to windows.<br \/>\n It has some memory management feature [something like an enanced garbage collector], some debug and timeing function, minimal udp client-server functions, a state machines to manage games states and a rle files compression.<\/p>\n <p>c-ya &#8220;on the road&#8221;<\/p>","time":"August 20th, 2010 5:52 pm","title":"Jumping in late"}