{"author_name":"zorbathut","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282345020,"likes":0,"metadata":{"p_key":"70094","p_author":"zorbathut","p_authorkey":"1875","p_urlkey":"105914","p_title":"Revved Up","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282345020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1875","us_name":"zorbathut","us_username":"zorbathut","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Oh yeah we&#8217;re supposed to mention if we plan to make a game, aren&#8217;t we? And talk about our tools a little?<\/p>\n <p>Well I&#8217;m using my <a href=\"http:\/\/github.com\/zorbathut\/glorp\">game framework<\/a> that I&#8217;ve used for <a href=\"http:\/\/www.mandible.net\">all my previous games<\/a>. I may or may not be using my sidescroller library that I originally developed for those, or my terrible terrible level editor, or my level-based-game framework.<\/p>\n <p>Who can say? I cannot!<\/p>\n <p>What I can say: <i>there will be a game in 49 hours<\/i>. That is guaranteed. And with luck, it&#8217;ll even be good.<\/p>","time":"August 20th, 2010 5:57 pm","title":"Revved Up"}