{"author_name":"hcs","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282350660,"likes":0,"metadata":{"p_key":"70064","p_author":"hcs","p_authorkey":"2520","p_urlkey":"105884","p_title":"Master Exploder","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282350660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2520","us_name":"hcs","us_username":"hcs","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So here&#8217;s the thought:\u00a0 Top down, player has the ability to cause any enemy within some radius to explode, destroying everything nearby.\u00a0 Has some set number of times he can do this per screen.\u00a0 So by variously waiting on or luring enemies, can kill the excess enemies and break down walls to progress.<\/p>","time":"August 20th, 2010 7:31 pm","title":"Master Exploder"}