{"author_name":"zorbathut","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 21, 2010 3:21 am","epoch":1282378860,"text":"Nice idea, I like this one&#8230; Could be interesting to add &#8220;special components&#8221; to the possible drops which would really modify the gun (turn it into a plasma cannon, or a flamethrower)","spam":"N"}],"epoch":1282351680,"likes":0,"metadata":{"p_key":"70055","p_author":"zorbathut","p_authorkey":"1875","p_urlkey":"105875","p_title":"Chassis Commander: The Idea","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282351680","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1875","us_name":"zorbathut","us_username":"zorbathut","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So here&#8217;s what I&#8217;ve got.<\/p>\n <p>First, take Smash TV.<\/p>\n <p>Now imagine you&#8217;re a dude who has a gun chassis. It&#8217;s not actually, like, a <i>gun<\/i>. It just has potential to be a gun. You could turn it into a gun, if you had parts for it, of course.<\/p>\n <p>You also have a vacuum tube. It can suck up monsters. And turn them into gun parts! Random gun parts. Some monsters will have notifiers for what parts they&#8217;ll turn into, but if the parts you need aren&#8217;t around &#8211; like, say, you&#8217;re completely out of ammo &#8211; you might have to just suck up random monsters and pray. Sucking up a monster is going to be a bit difficult and leave you vulnerable, so if you have to suck up a bunch of monsters gambling, you&#8217;re in bad shape.<\/p>\n <p>To make it worse, your gun degenerates over time. The various parts stop working as well, and eventually break entirely. You can&#8217;t use a broken gun so you&#8217;d better replace those parts before they fail completely, rather than after they fail completely.<\/p>\n <p>Guns are currently made up of four different parts:<\/p>\n <p>* Ammo &#8211; what you fire. Divided into three major categories, Bullet, Canister, and Energy. Ammo governs the behavior of your weapon &#8211; you might want to switch from Standard bullets to Penetrating bullets, for example, if you&#8217;re up against real big meaty monsters.<br \/>\n * Magazine &#8211; what stores the ammo. Also divided into those three categories. You can&#8217;t store ammo if you&#8217;re not using a magazine of the right type, and if you grab a new wrong-type magazine, all your ammo goes bye-bye. Magazines can also make your gun fall apart more quickly or less quickly, though of course the more conservative magazine types also have a lower ammo capacity.<br \/>\n * Feeds &#8211; what delivers ammo to the barrel. This changes how your gun behaves, from a standard medium-fire feed to a burst-fire feed, an ultra-burst shotgun-type feed, or a full gatling cannon feed.<br \/>\n * Barrel &#8211; what outputs ammo. This will affect how the projectile behaves when it leaves the barrel, including curved or homing shots, slow\/fast shots, wide spread or narrow spread.<\/p>\n <p>So it&#8217;s a frantic race to keep your gun working as well as possible while killing monsters with, let&#8217;s be honest, whatever you have handy.<\/p>\n <p>Controls will be WASD for movement, mouse\/clicking for aim and fire. That&#8217;s the plan. Let&#8217;s see if it works!<\/p>","time":"August 20th, 2010 7:48 pm","title":"Chassis Commander: The Idea"}