{"author_name":"xhunterko","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282364760,"likes":0,"metadata":{"p_key":"69995","p_author":"xhunterko","p_authorkey":"1960","p_urlkey":"105815","p_title":"Wow","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282364760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1960","us_name":"xhunterko","us_username":"xhunterko","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Am I surprised at the progress some people have made!<\/p>\n <p>I at least have a title and text appearing. Plus the core mechanic concepted out.<\/p>\n <p>-Astro Variance<\/p>\n <p>The player is defending his home planet from an alien attack. The player&#8217;s weapon systems aren&#8217;t comlete but the shields are. The shields deflect incoming shots back to the enemy. The shots also charge a super weapon to discharge after a certain amount of time. The shields have their own depletion rate and recharge rate. If a shield is down and the player gets shot, then the player loses some of their health points.\u00a0 If they don&#8217;t switch to a new shield before it hits 0, the player dies.<\/p>\n <p>That&#8217;s all I got. Hopefully I&#8221;ll have a snazzy star field to show off in the morning.<\/p>","time":"August 20th, 2010 11:26 pm","title":"Wow"}