{"author_name": "Spunkmeyer", "cat": "LD  #18 - Enemies as Weapons - 2010", "comments": [], "epoch": 1282370340, "likes": 0, "metadata": {"p_key": "69971", "p_author": "Spunkmeyer", "p_authorkey": "2345", "p_urlkey": "105791", "p_title": "Design the fast way", "p_cat": "LD  #18 - Enemies as Weapons - 2010", "p_event": "LD18", "p_time": "1282370340", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "2345", "us_name": "Spunkmeyer", "us_username": "spunkmeyer", "event_start": "1282262400", "event_key": "4", "event_name": "LD18"}, "text": "<p>A very coarse design is ready. GUI is prototyped as you can see in the pic.</p>\n <p><strong>My Idea:</strong></p>\n <p>2 Bases sending out units. Every base can build towers to switch their enemies into friends and therefor <strong>use them as weapons</strong>. They can also be made stronger. But since the mind-controlling towers have a failure rate, it is risky to make units stronger!</p>\n <p>Hope that will add to some tension and will result in a funny game.</p>\n <p>AI will be the tricky part, I think.</p>\n <p>Lets rock as long the coffee is hot!</p>\n <p style=\"text-align: center\"><img class=\"size-medium wp-image-23652 aligncenter\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2010/08/CIMG3701-255x300.jpg\" alt=\"Draft for GUI\" width=\"255\" height=\"300\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2010/08/CIMG3701-255x300.jpg 255w, http://ludumdare.com/compo/wp-content/uploads/2010/08/CIMG3701.JPG 500w\" sizes=\"(max-width: 255px) 100vw, 255px\" /></p>", "time": "August 21st, 2010 12:59 am", "title": "Design the fast way"}