{"author_name":"xeon06","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282371420,"likes":1,"metadata":{"p_key":"69968","p_author":"xeon06","p_authorkey":"1882","p_urlkey":"105788","p_title":"7 hours of work","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282371420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1882","us_name":"xeon06","us_username":"xeon06","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>It&#8217;s been roughly 7 hours since I started working on my game, and it&#8217;s starting to shape up. I&#8217;m pretty happy about myself. I got the random level generation down and basic weapons. Tomorrow I do AI, and hopefully sunday if I have time more weapons and some polishing. For now, I figure 7 hours of sleep ought to do it.<\/p>\n <p><img class=\"alignnone size-full wp-image-23666\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/8hours.png\" alt=\"7hours\" width=\"516\" height=\"538\" \/><\/p>","time":"August 21st, 2010 1:17 am","title":"7 hours of work"}