{"author_name":"Henry McLaughlin","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282375140,"likes":0,"metadata":{"p_key":"69947","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"105767","p_title":"An Update on my Setup \u2013 FlashPunk Uncooperative, Flixel Seems Promising","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282375140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>FlashPunk, when introduced to my IDE, threw up no fewer than 188 error, most of which were cryptic bits of what looked like valid syntax but that AXDT just plain didn&#8217;t like.<\/p>\n <p>That said, I&#8217;m looking at Flixel now. AXDT doesn&#8217;t have any issues with Flixel until I try to compile with it, and then learn that it&#8230; I dunno. It&#8217;s kinda puzzling. Apparently it&#8217;s tough getting it to work, but I found a build script on the Flixel forums that will aparently work.<\/p>\n <p>Tried FlashDevelop in WINE. Requires .NET 2.0. Tried installing that. Install failed, froze, had to log out and back in to close it.<\/p>","time":"August 21st, 2010 2:19 am","title":"An Update on my Setup \u2013 FlashPunk Uncooperative, Flixel Seems Promising"}