{"author_name":"AtkinsSJ","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282376400,"likes":0,"metadata":{"p_key":"69939","p_author":"AtkinsSJ","p_authorkey":"1049","p_urlkey":"105759","p_title":"The Plan","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282376400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1049","us_name":"AtkinsSJ","us_username":"atkinssj","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>OK&#8230; so, as things have turned out, the only IDE I have around is VS08, so I&#8217;ll be using C#, which I&#8217;ve only been using for about a week now. Oh well!<\/p>\n <p>For some reason, I was thinking about enemies as weapons earlier, it just popped into my head. The current idea is that rather than literally using enemies as weapons, you&#8217;re in some situation where enemies hate each other too. Like&#8230; like a\u00a0Colosseum, that could work! Yeah. So somewhat like <em><a href=\"http:\/\/en.wikipedia.org\/wiki\/Daleks_(video_game)\">Daleks<\/a><\/em>, you have to guide the enemies into each other, but they actually batle in that case rather than exploding. YES! Hooray for a game idea in about 10 mins! \ud83d\ude00<\/p>","time":"August 21st, 2010 2:40 am","title":"The Plan"}