{"author_name":"zazery","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282376940,"likes":0,"metadata":{"p_key":"69938","p_author":"zazery","p_authorkey":"2362","p_urlkey":"105758","p_title":"Dimensional Whisper progress","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282376940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2362","us_name":"zazery","us_username":"zazery","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I have finally settled with an idea I&#8217;m happy with after multiple false starts with other ideas. So far I&#8217;ve got a few levels designed on paper and some silhouette sprites which may end up being the final ones. I don&#8217;t think my idea is too ambitious but implementation is progressing slowly since I&#8217;m learning pygame at the same time. The sprite on the left is a &#8216;whisper&#8217; and they spawn from gates (middle), which are powered by power generators (right). I&#8217;m going to get some sleep and hope to finish all the core gameplay by the end of the day.<\/p>\n <p><img class=\"alignnone size-full wp-image-23779\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/some-sprites.png\" alt=\"some-sprites\" width=\"163\" height=\"76\" \/><\/p>","time":"August 21st, 2010 2:49 am","title":"Dimensional Whisper progress"}