{"author_name":"Sam Driver","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282377000,"likes":0,"metadata":{"p_key":"69937","p_author":"Sam Driver","p_authorkey":"507330","p_urlkey":"105757","p_title":"Oh, morning","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282377000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507330","us_name":"Sam Driver","us_username":"Sam Driver","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>First Ludum Dare, slept a bit late. \u00a0Here&#8217;s my <a href=\"http:\/\/www.saltgames.com\/wp-content\/uploads\/2010\/08\/SaltBase.zip\">base code<\/a>. Handful of geometry, poorly implemented data structures and some alternative image rotation stuff I&#8217;ve found useful, and a light-mapped sprite blitter.<\/p>\n <p>I&#8217;ll be using FlashDevelop, Pixel Bender, GIMP, SFXR and Audacity (maybe just AS3SFXR).<\/p>\n <p>I&#8217;ve a couple of ideas on the theme, but they feel kind of dull and\/or predictable for now. \u00a0We&#8217;ll see!<\/p>","time":"August 21st, 2010 2:50 am","title":"Oh, morning"}