Finally getting somewhere

After spending the morning working on all the ‘back end’ boring stuff, I’ve got the map rendering with some items on the floor (torches). The lighting system is also working.

Lighting Test

Now I’ve got all this basic stuff done, I’m starting to get really excited about my game although I haven’t thought completely about the design yet.

So far it’s like this: you’ll be exploring some ancient tomb hunting for treasure but there are also bandits who want to steal it. I want to be able to add some puzzles and traps and more of an element of stealth than fighting (hence the darkness and torch stuff). To fit in with the theme “enemies as weapons”, you’ll be able to”read their minds” and see what they can see every now and again (probably in random flashes when something significant happens on their end e.g. falling into a trap). So it’s kind of like your secret weapon against them (and it also is them). Hopefully that is enough to qualify it :p.

Anyway, enough talking. Back to the programming and graphics design (it’s all typical programmer art sadly!)…