{"author_name":"Deepflame","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282382700,"likes":0,"metadata":{"p_key":"69916","p_author":"Deepflame","p_authorkey":"510131","p_urlkey":"105736","p_title":"Attempting participation","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282382700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510131","us_name":"Deepflame","us_username":"Deepflame","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;m gonna try and participate again for a change.<\/p>\n <p>And my latest experiment shall be developing the game in pure OpenGL. Also, structuring it in such a way it is easily portable to an iPhone. I just got an iPhone you see, and I am somewhat smitten with it. So in celebration of me having a new gadget, I shall make a game that is hopefully easily ported! \ud83d\ude00<\/p>\n <p>Here is a random screenshot. It shows some red lines which I think will be the world boundary, a  green rectangle which is probably going to become a circle eventually  and indicates the player character, and a blue line, which is the path  the green circle is following.<\/p>\n <div id=\"attachment_23916\" style=\"width: 204px\" class=\"wp-caption aligncenter\"><img class=\"size-medium wp-image-23916\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18-screen01-194x300.png\" alt=\"First screenshot!\" width=\"194\" height=\"300\" \/><p class=\"wp-caption-text\">First screenshot!<\/p><\/div>\n <p>Actual gameplay? None yet, but I&#8217;m sure I&#8217;ll think of something as I go along. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 21st, 2010 4:25 am","title":"Attempting participation"}