{"author_name":"mmkay","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282383960,"likes":0,"metadata":{"p_key":"69910","p_author":"mmkay","p_authorkey":"0","p_urlkey":"105730","p_title":"Finally an idea","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282383960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>After a few hours of brainstorming, I&#8217;ve got an idea that is simple enough. So&#8230;<\/p>\n <ul>\n <li>There are three trenches &#8211; two are occupied by enemies, one by lone soldier, who&#8217;s out of ammo (that&#8217;ll be player)<\/li>\n <li>When player is hidden in a trench, enemies don&#8217;t shoot. Player can move in the trench and stick his head out of it (enemies shoot then)<\/li>\n <li>Goal: to survive and make the enemies kill each other<\/li>\n <\/ul>\n <p>I have to go now, so after 9,5 hours of challenge, I&#8217;ve done:<\/p>\n <ul>\n <li>2 hours of brainstorming<\/li>\n <li>0 hours of asset creation<\/li>\n <li>0 hours of coding.<\/li>\n <\/ul>","time":"August 21st, 2010 4:46 am","title":"Finally an idea"}