{"author_name":"Julian Kniephoff","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282384080,"likes":0,"metadata":{"p_key":"69908","p_author":"Julian Kniephoff","p_authorkey":"510179","p_urlkey":"105728","p_title":"Obligations","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282384080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510179","us_name":"Julian Kniephoff","us_username":"Julian Kniephoff","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<div id=\"attachment_23926\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img class=\"size-medium wp-image-23926\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Foto-2-300x225.jpg\" alt=\"Desk\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Foto-2-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Foto-2-550x412.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Desk<\/p><\/div>\n <div id=\"attachment_23924\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img class=\"size-medium wp-image-23924\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Foto-1-300x225.jpg\" alt=\"Food\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Foto-1-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Foto-1-550x412.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Food<\/p><\/div>\n <p>Yesterdays birthday party only cost me onle nine hours! Could&#8217;ve been worse. \ud83d\ude09<\/p>\n <p>I really like the theme although I only have one real idea as of now: I&#8217;m thinking of a &#8220;Mega Man&#8221;-esque platformer but &#8212; wait for it &#8212; with a TWIST! Stages would be controlled by two bosses with somewhat opposing &#8220;themes&#8221;. You would then get to control the enemies by shooting at them with a special weapon, for example. By using the powers of the enemies against each other would then allow you to solve puzzles.<\/p>\n <p>The problem is that this is a very content heavy idea. The fun here would arise from good level design and I don&#8217;t know whether I could make enough levels to make it into a good game.<\/p>\n <p>I&#8217;m gonna take another few minutes to maybe come up with a &#8220;simpler&#8221; idea, but then I better get cracking to at least have something playable in the end. \ud83d\ude09<\/p>","time":"August 21st, 2010 4:48 am","title":"Obligations"}