{"author_name":"madk","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282384980,"likes":0,"metadata":{"p_key":"69902","p_author":"madk","p_authorkey":"1540","p_urlkey":"105722","p_title":"Some progress","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282384980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1540","us_name":"madk","us_username":"madk","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hurrah for placeholder graphics, no?<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/img683.imageshack.us\/img683\/489\/shotbi.png\" alt=\"\" width=\"486\" height=\"668\" \/><\/p>\n <p>Anyway, I&#8217;ve got basic enemy AI all tidy and everything so that&#8217;ll be very easy to both create and adjust. Now I need to make weapon AI, and then make the player thing move.<\/p>","time":"August 21st, 2010 5:03 am","title":"Some progress"}