{"author_name":"ondrew","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282386240,"likes":0,"metadata":{"p_key":"69897","p_author":"ondrew","p_authorkey":"489","p_urlkey":"105717","p_title":"Platform Keeper","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282386240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"489","us_name":"ondrew","us_username":"ondrew","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>After some initial brainstorming in the morning I decided I would like to write something like this &#8211; A* search for Mario &#8211; <a href=\"http:\/\/www.youtube.com\/watch?v=0s3d1LfjWCI\">http:\/\/www.youtube.com\/watch?v=0s3d1LfjWCI<\/a><\/p>\n <p>The idea for the game is a platformer, where player doesn&#8217;t control the jumping character, but rather positions the enemies to slow down\/kill the AI player. Basically Platform Keeper. With progressing levels the AI will be smarter.<\/p>\n <p>I did some progress on the AI &#8211; currently it&#8217;s capable of finding platforms and progress to the right.<\/p>\n <p><img class=\"aligncenter size-large wp-image-24008\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ai1-550x424.png\" alt=\"ai1\" width=\"550\" height=\"424\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ai1-300x231.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ai1-550x424.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ai1.png 1026w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"August 21st, 2010 5:24 am","title":"Platform Keeper"}