{"author_name":"Graham Edgecombe","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282387620,"likes":0,"metadata":{"p_key":"69892","p_author":"Graham Edgecombe","p_authorkey":"510214","p_urlkey":"105712","p_title":"Another progress report","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282387620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510214","us_name":"Graham Edgecombe","us_username":"Graham Edgecombe","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I just scaled down the graphics and realised how much better it looks. I&#8217;ve been drawing some more item graphics (that little golden cup is the treasure you are searching for) and a player graphic (yes it sucks). I need to make the lack of light cause entities (such as the player and the treasure cup) to become darker. Now I need a few more graphics (traps, other treasures, ladders, bandits) and then I can actually get some work done on the real gameplay. My aim is to get most of that done today, so that tomorrow I can focus on polishing it off (menu system, adding some sort of GUI for your inventory\/score) and adding some levels to play through.<\/p>\n <p><img class=\"aligncenter size-large wp-image-24033\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gfx-550x412.png\" alt=\"Scaled down graphics\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gfx-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gfx-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gfx.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"August 21st, 2010 5:47 am","title":"Another progress report"}