{"author_name":"jakkarth","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282435620,"likes":0,"metadata":{"p_key":"69665","p_author":"jakkarth","p_authorkey":"1823","p_urlkey":"105470","p_title":"Half way","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282435620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1823","us_name":"jakkarth","us_username":"jakkarth","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well, it doesn&#8217;t feel like I&#8217;ve gotten a lot accomplished, but when I look at my todo list it seems to be getting checked off pretty well. I guess it&#8217;s just perception.<\/p>\n <p>I&#8217;ve implemented 3 out of the 5 weapon types, and partially implemented all 5 aliens that serve as various types of ammo. The levels transition, but there&#8217;s nothing to indicate you cleared the level and are proceeding to the next. No menu or game over screens either. I may drop one of the weapons to save time. Implementing the upgrades should be faster than weapons, so I&#8217;ll definitely try to squeeze that in. The graphics are crap, but I&#8217;m not an artist so I don&#8217;t really mind. Music and sound goes at the end, as usual, and may get cut if I run out of time.<\/p>\n <p>With a little cleanup I could submit it now, the gameplay is functional, it&#8217;s just not as polished and featureful as I&#8217;d prefer. Here&#8217;s hoping the next 24 hours will be productive!<\/p>\n <p>Home stretch! Lets finish this together!<\/p>","time":"August 21st, 2010 7:07 pm","title":"Half way"}