{"author_name":"ArmchairArmada","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"hdon","time":"August 21, 2010 9:49 pm","epoch":1282445340,"text":"FIRE CANT B UNDER WATER","spam":"N"},{"author_name":"Osgeld","time":"August 21, 2010 10:13 pm","epoch":1282446780,"text":"looks nice","spam":"N"},{"author_name":"","time":"August 21, 2010 10:36 pm","epoch":1282448160,"text":"beautiful !!!","spam":"N"}],"epoch":1282444680,"likes":0,"metadata":{"p_key":"69636","p_author":"ArmchairArmada","p_authorkey":"317","p_urlkey":"105441","p_title":"Barrage of Bouncing Baddies","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282444680","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"317","us_name":"ArmchairArmada","us_username":"armchairarmada","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I now have improved player controls, animation, backgrounds, and bouncing enemies.\u00a0 I have no idea how the gameplay is going to work, but I&#8217;m thinking of this Pied Piper type guy being able to tame different enemies with different instruments.\u00a0 Then they follow him around like Yoshi&#8217;s eggs in Yoshi&#8217;s Island.\u00a0 I&#8217;m not sure what happens next.<\/p>\n <p style=\"text-align: center\">\n <div id=\"attachment_25141\" style=\"width: 527px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-25141 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_scrn_002.jpg\" alt=\"Bouncing Enemies\" width=\"517\" height=\"402\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_scrn_002-300x233.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_scrn_002-550x427.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_scrn_002.jpg 646w\" sizes=\"(max-width: 517px) 100vw, 517px\" \/><p class=\"wp-caption-text\">Bouncing Enemies<\/p><\/div>","time":"August 21st, 2010 9:38 pm","title":"Barrage of Bouncing Baddies"}