{"author_name":"Jamin","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282466700,"likes":0,"metadata":{"p_key":"69578","p_author":"Jamin","p_authorkey":"2356","p_urlkey":"105383","p_title":"Took a good break to look around.","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282466700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2356","us_name":"Jamin","us_username":"acdimalev","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Some fun and exciting stuff going on here &#8212; I&#8217;m anxious to play the final entries!<\/p>\n <p>Spent nearly half of the past day developing an editor that I&#8217;m not going to use.  Impact on the game is that there will be only one enemy type and multiplayer is going to be confusing.<\/p>\n <p>To make my game eligible for competition, I need to complete a game mechanic that will involve writing a physics engine and a depth-first rasterer.  Once I finish those (hopefully without too many bugs), I have way too many things to work on.<\/p>\n <p>Not really sure how much I&#8217;m going to finish before the deadline.<\/p>\n <p>Alright&#8230; here goes!<\/p>","time":"August 22nd, 2010 3:45 am","title":"Took a good break to look around."}